Star Wars Edge of the Empire game: introducing Xim Chamra, Falleen Gunslinger

SW_EotEI’m excited to be starting playing in a Star Wars Edge of the Empire RPG game on Monday evening, run by @Chimpy20, with whom I regularly game at my place.

Here’s the background info we’ve been given:

The game will be Edge of the Empire based, but using content from the whole trilogy of books. You can use any source when creating your characters, but the only thing I ask if that someone playing owns a copy of the sourcebook you want to use. Let me know if you want to borrow any of my books.

You’ll be starting on the Inner Rim planet of Taanab, at the farming town of Arkridge. Arkridge rests on the rolling grasslands which cover most of Taanab. The planet is well known for it’s agricultural exports, and ships and planetary vehicles are coming and going all the time from Arkridge to the planet’s capital, Pandath, bringing in supplies such as clothing, machinery, and armaments, and departing with foodstuffs like meat, grain and vegetables. Arkridge has a population of about 2500, and is one of myriads of similar farming communities all over the planet. Taanab is on the Perlemian Trade Route, which runs from Coruscant all the way out to Wild Space.

The Galactic Empire has recently taken an interest in Taanab, having paid it little attention since the fall of the Old Republic. The Empire’s motivations in having a larger presence at the system are unclear. In recent months, Imperial dropships have been seen descending onto the grasslands and depositing mobile structures and leaving behind contingents of personnel and soldiers.

The timeline of the adventure is shortly after the Battle of Yavin and destruction of the first Death Star.

Your character should have a reason for being in Arkridge. This is likely to tie into your character’s Background, Motivation, and Obligation/Morality, but need not to. Feel free to make up an NPC/organisation or ask me to give you one, if you need to hook into a particular NPC/. Here are a few ideas:

– You’ve come to Arkridge to investigate the Imperial presence.

– You come from the area originally and are visiting friends or family

– You are a scientist or vet investigating some kind of problem with crops or animals.

– You fly a vessel transporting goods to and from settlements on Taanab.

– You are on the hunt of a criminal or wanted person and your trail has lead you to Arkridge.

– You are a member of the Rebel Alliance seeking support of locals

– You’re selling items of dubious legality to the farmers

– Or whatever you can imagine…

For simplicity’s sake I would prefer not to bring in the Duty system from AoR, but feel expressly free to use Morality from FaD if you are a force user, otherwise pick an Obligation. There are additional obligations in most of the EotE supplements.

@Chimpy20 has also mentioned that we would run Force and Destiny for our tabletop group, so despite the temptation, I thought I’d resist a Force-sensitive character and go for one from the Edge of the Empire books, given that is the main backdrop for the game.

Looking through the books, Smugglers appeal (either pilot or gunslinger), as do Explorers (scouts, or archaeologists) and Technicians (mechanic).  Other players have suggested that they may go for pilot and tech-types so I think a gunslinger may be fun.  I’m not one for playing combat-orientated PCs, but with this build I can perhaps diversify with some inter-personal and criminal skills.  The Falleen as a race seem to fit these ideas – links to the Black Sun, get Charm skill, and Beguiling Pheromones (upgrades Charm, Deception, and Negotiation at the price of some strain).

So here he is, Xim Chamra:

Falleen Smuggler Gunslinger, Xim Chamra

Concept: Xim was the son of a powerful Black Sun Vigo, related to Xizor. He grew up in luxury on Coruscant, conducting operations for his family and the organisation. However, his family recently fell out of favour in an inter-family conflict, many dying to Xizor’s faction. Xim managed to flee, the resources of Black Sun denied him and his details given to the Imperials. Both of these organizations are now hunting for him. Xim is hiding out in the quiet town of Arkridge, on Taanab, trying to set up independent criminal operations.

 Falleenn

Obligation 20, Bounty.

Brawn 2

Agility 3

Intellect 2

Cunning 3

Willpower 2

Presence 3

Beguiling Pheromones – 2 strain to upgrade charm, deception, negotiation.

Career Skills:

Charm 1

Coordination

Deception

Knowledge (Underworld) 1

Perception 1

Piloting (Space)

Skullduggery 1

Streetwise 1

Vigilance 1

Coercion

Cool 1

Knowledge (Outer Rim)

Ranged (Light) 2

Talents:

Rapid Reaction

Motivation: ambition (freedom).

 Wounds: 12

Strain: 14

Soak: 3

Gear:

Blaster pistol (damage 6, crit 3, stun setting)

Heavy clothing

Commlink

Stimpack

2 thoughts on “Star Wars Edge of the Empire game: introducing Xim Chamra, Falleen Gunslinger

  1. Pingback: Reflections on a 2016 of gaming | Asako Soh - speaking to the kami
  2. Pingback: Reflections on RPGing in 2017 | Asako Soh - speaking to the kami

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